R v. R

In the Court of Common Pleas of Suite 200  ·  No. 91-43RD

Recruiters V. Robots

A legal thriller. With lasers.

Statement of facts

Monday, 8:47 AM. The neighbors got a firmware update.

The legal recruiters of Suite 200 are at their desks in Pittsburgh's Chocolate Factory. Next door in Suite 220, a fleet of humanoid warehouse robots finished updating overnight. All weekend it listened to Suite 200's Wi-Fi through the wall, and it learned exactly one word: placement.

It has decided to place every candidate, and every recruiter, physically. In blue totes. Sixty by forty. Destination: Flowery Branch, Georgia.

You have a presentation clicker that facilities over-clocked after the Q3 offsite, a gavel, and a robot that read the terms and conditions and declined on principle. Nobody ships today.

The docket

Six matters. Every floor of the building.

  1. 01

    Cold Call

    Suite 200. Take the clicker from the conference room and repel the first placement team.

  2. 02

    Lateral Move

    The second-floor halls. Reboot Unit 21, the one robot with a conscience and a law degree it gave itself.

  3. 03

    Due Diligence

    The basement. Nobody has been down since the kettles went cold. Restore the power.

  4. 04

    Hostile Work Environment

    43rd Street. The engineering team is on a truck, in totes. Un-place them.

  5. 05

    Conflict Check

    Suite 220. Three uplink racks, one referral policy, and something wearing a colleague's badge.

  6. 06

    Closing Argument

    The roof at dusk. Management is on the roof. Of course it is.

Exhibits A through F

Entered into evidence.

A

Seven arguments

The Closer never runs dry, it just runs hot. The Retainer holds sixty rounds. Class Action gives everyone in the room a share. The Non-Compete goes through everything in its path. Plus a gavel, and a very heavy Bluebook.

B

Unlimited Malört

Throw a bottle and it is a molotov. Drink one and the result is an electromagnetic pulse that folds every robot within ten metres. It tastes like a grapefruit lost a lawsuit.

C

Co-counsel

Unit 21 covers you and complains about it. Habeas, a robo-corgi process server, always finds the body. Both go down, recharge and get back up.

D

Last Train

An endless stand on 43rd Street. Every freight train that stops at the crossing lets off a bigger shift than the last. Post a score worth framing.

E

Overtime

Endless waves indoors with mutators: Double Time, Leg Day, Middle Management. Four difficulties, from First-Year to Managing Partner. New Game + after the verdict.

F

Things in the walls

Five golden tickets. Six emotional support chickens. A basement door marked for authorized confectioners only. The building is curious about all of it.

Venue

91 43rd Street. The real building, floor by floor.

The level is laid out from the leasing plans, two walk-round videos and Street View: the periwinkle-and-brick street front, the gold mesh lobby stair, both floors of corridors, Suite 200 room by room, the basement, the roof deck, the rear deck and the tracks behind it. Walkthrough mode opens every door and lets you simply look around.

The Chocolate Factory from the air at golden hour
The Chocolate Factory, Lawrenceville
The open office of Suite 200
Suite 200
The rear deck, drive and railroad
Rear deck and the tracks
The lobby and the gold stair
Lobby and the gold stair
A firefight with tote-running robots
Placement, resisted
A freight train stopped at the 43rd Street crossing
Last Train

Relief requested

Yinz have been served.

The game runs on Apple Silicon Macs. The build lives on the project's releases page, which is private for now: if the link asks you to sign in, ask whoever sent you this page for access.

Platform
macOS, Apple Silicon
Engine
Unreal Engine 5
Players
One recruiter
Guarantee period
None